ROLE CG SUPERVISOR SPECIALISM FX / SIMULATION STUDIO FRAMESTORE · LONDON

Nathan
Diehl

CG Supervisor leading teams and pipelines across episodic and film — with 15 years of Houdini FX keeping the supervision grounded in the shot work itself.

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Showreel

01 — REEL
NDIEHL_FX_REEL // VIMEO 240244728 1920×1080 · H.264 ALL SHOTS: FX / SIM UNLESS NOTED

Featured work

02 — CASE STUDIES
CG Tony Tony Chopper in the live-action One Piece series OP_S2 · CHOPPER · NETFLIX

Episodic · Framestore · CG Supervisor

ONE PIECE — Season 2

My focus as CG Supervisor: bringing Tony Tony Chopper to life — a fully CG hero character delivered across biped, quadruped and Heavy Point forms, built through a complete asset pipeline from concept to lookdev, with fur and silhouette tuned for emotional readability.

Mikaela Hoover's facial performance and N'Kone Mametja's on-set physical reference anchored the animation, supported by proprietary real-time QC tooling that showed animators how Chopper's groom affected silhouette and expression as they worked. Framestore delivered 570+ shots with a crew of 250+ across disciplines.

CG SUPERVISIONCHARACTER PIPELINEGROOM & CFXLOOKDEV
Framestore case study
CG Chopper lying in bed with a bandage on his head
CHP_0060 · GROOM / LIGHTING
Chopper alongside facial reference from actress Mikaela Hoover
CHP_0070 · FACIAL PERFORMANCE
OP_S2 · VFX BREAKDOWN · FRAMESTOREWATCH ON YOUTUBE →
Channelling light weaves from The Wheel of Time Season 3 TWOT_S3 · CHANNELING · AMAZON

Episodic · Framestore · FX Supervisor

The Wheel of Time — Season 3

Framestore took on all channelling VFX for Season 3 — the magic of the One Power, designed as a character in itself. Weaves were tailored to each channeler's personality, power and emotional state, culminating in Complex Weaves: layered, intricate manifestations of mastery. Nominated at the 2025 AEAF Awards.

FX SIMULATIONPROCEDURAL WEAVESVELLUM / CURVESHOUDINI
Framestore case study
Light channelling weave
CHN_0120 · COMPLEX WEAVE
Channelling in environment
CHN_0480 · ENV INTEGRATION
TWOT_S3 · VFX BREAKDOWN · FRAMESTOREWATCH ON YOUTUBE →

Stills

03 — FRAME GRABS
The CG Chopper variants created for the live-action One Piece
OP_S2 CHP_VARIANTSASSET
Complex weave channelling
TWOT_S3 CHN_0120FX
Chopper concept designs with and without the red hat
OP_S2 CHP_CONCEPTDESIGN
Smoker walks through a foggy street at night
OP_S2 SMK_0020PYRO
Channelling environment shot
TWOT_S3 CHN_0480ENV
N'Kone Mametja providing on-set physical reference for Chopper
OP_S2 CHP_ONSETREFERENCE

Selected credits

04 — FILMOGRAPHY
2026One Piece — Season 2CG Supervisor · Framestore 2025The Wheel of Time — Season 3FX Supervisor · Framestore 2024Avatar: The Last Airbender — Season 1FX Artist 2021–22Dexter: New BloodVisual Effects Artist 2020His Dark MaterialsCG Supervisor 2020AwayVisual Effects Artist

FULL FILMOGRAPHY → IMDB / NM4541201 · IMDB / NM15868738

About

05 — ARTIST

I'm a CG Supervisor at Framestore London, leading shows across episodic television, film and commercials — owning the technical and creative direction of a show from bid and methodology through to final delivery.

That means building and mentoring teams, setting pipeline and workflow, breaking down sequences, and being the bridge between client-side supervisors and the artists on the floor — keeping the creative ambition and the render farm on speaking terms.

What sets my supervision apart is that I never left the box. With fifteen years of hands-on Houdini FX — pyro, Vellum, particles, custom VEX toolkits, lookdev through Arnold — I can scope a sim honestly, unblock an artist at their desk, and jump on shots myself when a delivery needs it.

Supervision

  • Team leadership & mentoringCG / FX crews
  • Bidding & methodologyshow setup
  • Pipeline & workflow designLinux · farm
  • Client-facing reviewsdailies · delivery

FX craft

  • Houdini15 yrs · primary
  • Pyro · Vellum · POPs · FLIPsimulation
  • VEX / procedural systemsadvanced
  • Arnold (HtoA) · Nukelookdev · comp